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#include "RendererConfig.h"

#include "NULLRendererMaterial.h"

#include <RendererMaterialDesc.h>

#include <SamplePlatform.h>

// for PsString.h
namespace physx
{
	namespace string
	{}
}
#include <PsString.h>
#include <PxTkFile.h>

using namespace SampleRenderer;

NullRendererMaterial::NullRendererMaterial(NullRenderer &renderer, const RendererMaterialDesc &desc) :
	RendererMaterial(desc, renderer.getEnableMaterialCaching()),
	m_renderer(renderer)
{
}

NullRendererMaterial::~NullRendererMaterial(void)
{
}


void NullRendererMaterial::bind(RendererMaterial::Pass pass, RendererMaterialInstance *materialInstance, bool instanced) const
{
	RendererMaterial::bind(pass, materialInstance, instanced);
}

void NullRendererMaterial::bindMeshState(bool instanced) const
{

}

void NullRendererMaterial::unbind(void) const
{

}


void NullRendererMaterial::bindVariable(Pass pass, const Variable &variable, const void *data) const
{
}


